Guilds

A guild is an association of artisans and merchants who oversee the practice of their craft/trade in a particular area. Certain guilds may also have associated subsidiary guilds.

Primary
Beastcraft

Bardcraft

Healercraft

Smithcraft

Tradecraft

Beastcraft
Fishers' Guild

Smithcraft
Bladesmiths' Guild

Miners' Guild

Tradecraft
Bakers' Guild

Chandlers' Guild

Vintners' Guild

Papercraft Guild

Tannercraft Guild

Weavers' Guild

Guildhalls
Each guildhall is responsible for the training of junior guildmembers, from the start of their apprenticeship through to the completion of their mastery. Some masters might stay on at the Hall to pass on their knowledge to others, but to do this, they will engage in additional training with the Bardcraft Guild. Anyone over the age of fifteen can be taken on as an apprentice. The halls of subsidiary guilds are part of the primary guildhall, but have their own guildmaster.

Beastcraft – XXXX, Athura (though a subsidiary, the Fishers' Guildhall is in the coastal city of X)

Bardcraft – XXXX, Nalmos

Healercraft –

Smithcraft – XXXX, Arisia

Tradecraft – XXXX, Athura

List of Guildmasters
Each guild has an appointed master, operating from the primary guildhall, and recognised as having extensive knowledge and experience in the craft.